Hmmm… what do we have Mr. Kelley hard at work with now?
What’s Cooking Here?!
Posted in Game Development on October 10, 2011 by cannibalcatSecret of Qwerty Released!
Posted in Game Development on August 16, 2011 by cannibalcatBack in July we released our latest PC mini-game entitled “Secret of Qwerty”. The description is as follows: “Secret of Qwerty is an educational game inspired by The Typing of the Dead and Dragon Warrior. You walk around, buy items and fight beasties as in a typical role-playing game, but when you actually do battle, instead of issuing commands you type words on the keyboard! You can also cast powerful spells and collect magical trinkets on your way to defeat Qwertz and his Four Guardians forever.”
You can download the game from IndieDB here: http://www.indiedb.com/games/secret-of-qwerty
Atari 7800 Development
Posted in Game Development on August 16, 2011 by cannibalcatWell, with the demise of our Jaguar development hardware (we sold it all off) we have decided to jump down to the 7800 and give that a whack. We have 4 interesting and unique game ideas planned, very much in the spirit of those obscure 2600 titles that would pop up from time to time. We setup a new development area for just this purpose (as shown in the photos). There are two 7800s (one stock, one modified with DevOS 0.2 connected via parallel port to the host PC) and various development carts (32K RAM w/POKEY chip, EPROM socket, etc). Game titles are: “Harmless Clown Party”, “Mosh Pit”, “Fight For Food” and “Don’t Aggro Mom!”
EoS Back on Track!
Posted in Game Development on December 29, 2010 by cannibalcatHiatus now over for Every Other Shooter… we are doing the level definitions now and the boss graphics and AI. Most all the remaining bugs and fixes in our “TO-DO” list are done! trying to release this for review in January 2011. Then onwards to our next 360 title “Nefarious” using XNA 4.0 and Visual Studio 2010 (been waiting to try it out, love some of the new editor features!) and Bludgeons and Krakens in XNA 4.0 as well… first true old school CRPG on a console! Stay tuned…
Bored Already
Posted in Game Development on September 6, 2010 by cannibalcatI purposely put Every Other Shooter on a short hiatus (I’ll be picking it back up shortly) and started to plan out the next XNA game some more (Nefarious). But beyond that, I may just go back to programming the 2600, 7800 and Jaguar. High level languages tend to bore me… I need my assembly language fix.
Every Other Shooter Update
Posted in Game Development on July 5, 2010 by cannibalcatWell, finally got around to snapping some new screenshots of the game in action. Working on the bosses now and some of the other stuff I was putting off until the end (the hard crap!). Hopefully we will also have box cover artwork done by Michel Langevin (Away) of Voivod…
Every Other Shooter Update
Posted in Game Development on April 29, 2010 by cannibalcatLeisure Time…
Posted in Video Games on March 16, 2010 by cannibalcatNewly acquired shiny shooter here (Irukandji)…
http://www.charliesgames.com/wordpress/?page_id=399
Now go get it and donate as well! Charlie rules!
Ahh… What Could’ve Been!
Posted in Video Games on January 29, 2010 by cannibalcatWilliams color vector hardware?? With VidKidz developing for it?! Oh man… like a wet dream!!
Levels, levels and more levels
Posted in Game Development on January 19, 2010 by cannibalcatWell, I saved the actual gameplay for last… which I tend to do for some reason. But now that the framework and supporting functions are done in Every Other Shooter, it’s now time to design and implement the 30 levels I have so cleverly named…
Seems that a combination of waved spawings along with both random and timer based spawning (for more specialized enemies) will be included in the level definitions. Once this is done, time to tweak enemy AI and get the game balance right.
In other news, our resident 3D maniac is hard at work on “Exodus”, our first FPS using the Unity game engine. It’s coming along rather nicely I must say! Has the dark tropical jungle feel of Turok going on… storyline is also being developed as I type this… more later.


























