I didn’t realize just how slow getdata() and setdata() are until last night, where I have both in a tight nested loop, needless to say, framerate goes out the window! And it’s worse on 360 supposedly… so time to reorganize my ChunkManager class. I guess I’ll have to pre-populate an array of “chunks” for each sprite when they are created.
Archive for June, 2009
I convinced myself that to do our platformer justice, we would need more than the remaining 1 1/2 months or so afforded us before the DBP 2009 contest entry deadline. So it goes on hold as we put together an arena shooter style game loosly based on the old Amiga/Atari ST game “Wicked” (as mentioned in a post from last week). Progress report to follow…
This is pretty cool… since our own Ghosthands is a Q3A freak! (and we are as well)
Man, I couldn’t remember the name of this game for the longest time, but tonight I waded through all the game screenshots over at Lemon Amiga (http://www.lemonamiga.com/) until I recognized it… and there it was… “Wicked”! Not the greatest game in the world, but there’s something about it. It has a very dark and mysterious vibe to it, and I did actually enjoy playing it again after 20 years. Remake perhaps?? 😉
Microsoft released XNA Game Studio 3.1 today. Some nice improvements. I am mostly interested in the audio enhancements (XACT 3 support, etc.) I’m going to migrate our platformer from 3.0 to 3.1 tonight and see how it goes.
Interesting article on the never released “Flood 2″… (only ex-Amiga or Atari ST owners would know about the original “Flood”, one of the coolest platformers back in the day).