ChunkManager and SwarmManager

Instead of doing some played out particle system like everyone else… I’m going old-school and creating a “Chunk” class along with a “ChunkManager” class to spawn and draw chunkified effects, you know the type… as seen in Robotron or Defender, where the sprite rips apart in various directions. Only now, you can specify rotation on each chunk and also collision detection. I also completed a “SwarmManager” class that can spawn a specified amount of bees in a swarm/flocking configuration (needed this for our XNA platformer). At some point, I have to address the slope collision detection for our tile map system… time is running out.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: