ChunkManager and SwarmManager

Instead of doing some played out particle system like everyone else… I’m going old-school and creating a “Chunk” class along with a “ChunkManager” class to spawn and draw chunkified effects, you know the type… as seen in Robotron or Defender, where the sprite rips apart in various directions. Only now, you can specify rotation on each chunk and also collision detection. I also completed a “SwarmManager” class that can spawn a specified amount of bees in a swarm/flocking configuration (needed this for our XNA platformer). At some point, I have to address the slope collision detection for our tile map system… time is running out.


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