Progress on our XNA twin stick shooter (yeah but ours kicks ass!) is coming along nicely… code cleanup last night and now working on the data files to store level information. Still need to finish the rest of the sprites as well. Shaune is working on some new sound effects and I’m tweaking some existing ones. He has also started to prototype our FPS project in Blender (using the internal game engine). Zaid is still working on a side project on the PC with an outside artist/musician which is a NES style action RPG but combat is performed through typing (think “Typing of the Dead”). So we’re mad busy… hopefully by years end we’ll have all these wrapped up and can start on some new ones!