Archive for December, 2010

EoS Back on Track!

Posted in Game Development on December 29, 2010 by cannibalcat

Hiatus now over for Every Other Shooter… we are doing the level definitions now and the boss graphics and AI. Most all the remaining bugs and fixes in our “TO-DO” list are done! trying to release this for review in January 2011. Then onwards to our next 360 title “Nefarious” using XNA 4.0 and Visual Studio 2010 (been waiting to try it out, love some of the new editor features!) and Bludgeons and Krakens in XNA 4.0 as well… first true old school CRPG on a console! Stay tuned…

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