Revitalized!

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Had a recent discussion with Zaid about future projects, etc. Best thing that came out of it was our decision to go back to C++ and the Allegro 5 API. So I’ve managed to create a project starter template that can be statically linked with all the supporting libraries. Now in the process of porting over core game engine classes from our C#/XNA framework. Once that is done, we are porting “Every Other Shooter” this way and developing “Space Madness” with it as well. It feels so good to leave XBLIG and XNA behind…

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