Archive for September, 2013

Utility Week!

Posted in Game Development on September 10, 2013 by cannibalcat

Taking a break from our Allegro 5 2D game platform development this week (sort of) by writing some sprite utilities that I needed for some upcoming projects. So after 2 days I ended up with “Sprite Sheeter”, this nifty little gem allows me to do the following: create blank sprite grid sheets of any cell size, dimension and fore/back color, generate a sprite sheet of x amount of rotations from a single source image, generate a series of rotations (x per each frame) from an animated sprite sheet or convert an existing sprite sheet animation into rotated frames… and of course, the application itself is just as flashy and vocal as our arcade games!

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