Archive for the Game Development Category

Dingbots Release Now Available on Itch!

Posted in Game Development on November 8, 2015 by cannibalcat

We have released our frantic arcade twin-stick (or keyboard) arena shooter on itch.io! Check out the demo or buy the full version if you fancy it… either way, prepare for pain!

http://cannibalcat.itch.io/

Spread the word, donate and continue to support our future efforts… we thank you in advance!

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“Secret of Qwerty” Version 1.6 Release on Itch

Posted in Game Development, Video Games on August 2, 2015 by cannibalcat

We have recently released an updated package for “Secret of Qwerty”, our typing game inspired RPG. You can check it out on our new itch.io page:

http://cannibalcat.itch.io/

Spread the word, donate and support our future efforts… we thank you in advance!

Secret of Qwerty 1.6Secret of Qwerty 1.6 Combat

“Tax Invaders”, HaxeFlixel and Future Development

Posted in Game Development on August 2, 2015 by cannibalcat

We’ve decided to adopt a new development platform, which is also widely cross-platform friendly at the same time. For this we are looking at a Haxe/OpenFL/HaxeFlixel stack for future projects. Our first prototype is already in the works entitled “Tax Invaders”, a remake/tribute to an old obscure game called “Embargo” for the Atari 8-Bit computer systems that was programmed by Bill Hooper of Solitare Group and distributed by Gebelli Software. We’ve greatly enhanced the game, and even introduced a competitive head-to-head multiplayer mode. Some proto screens are shown below of both single and multiplayer modes:

Tax Invaders Single PlayerTax Invaders Multiplayer

The original Embargo for comparison…

Embargo

New game “Tight Freeze”… a remake (of sorts) in the works!

Posted in Game Development, Video Games on December 11, 2013 by cannibalcat

Well, I got sort of distracted over the weekend and went through some early 80’s arcade games in MAME that I hadn’t played before and a couple early Stern and Universal games caught my eye. One Stern game in particular “Tazz-Mania” showed some potential but has some annoying flaws, so to make it fun again, I’m doing my own version! Tentatively titled “Tight Freeze”, you are a penguin who must collect fish, freeze (and destroy by kicking) your enemies before the ice walls close in, all the while fighting decreasing temperatures which make it harder to move! Stay tuned…

Tazz-Mania screenshot

Tazz-Mania in all of its color cycling glory!

Home of the Slave

Posted in Game Development on December 3, 2013 by cannibalcat

My partner in crime Shaune Kelley has been busy developing our first FPS offering entitled “Home of the Slave”. We are currently developing this with Unity and are beginning to hash out the story line and map requirements. More on this soon! Here are some WIP screens from a week ago:

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Space Madness Update

Posted in Game Development on December 3, 2013 by cannibalcat

Well, things are going really well with the development of “Space Madness” for the PC. I’ve gotten the enemy pattern scripting core down and now I’m finishing up the remaining graphics and sprite animations. Also took the opportunity to add PhysicsFS file system support to our 2D engine along with MD5 checksum validation to deter data file tinkering. In the meantime, some preliminary screenshots!

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Utility Week!

Posted in Game Development on September 10, 2013 by cannibalcat

Taking a break from our Allegro 5 2D game platform development this week (sort of) by writing some sprite utilities that I needed for some upcoming projects. So after 2 days I ended up with “Sprite Sheeter”, this nifty little gem allows me to do the following: create blank sprite grid sheets of any cell size, dimension and fore/back color, generate a sprite sheet of x amount of rotations from a single source image, generate a series of rotations (x per each frame) from an animated sprite sheet or convert an existing sprite sheet animation into rotated frames… and of course, the application itself is just as flashy and vocal as our arcade games!

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